Ted Litchfield
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
Latest articles by Ted Litchfield

Microsoft softens language about killing off the Control Panel, but it's still clearly gonna kill off the Control Panel
By Ted Litchfield published
And you know what? For once I'm not outraged with the Windows UI "innovation" of the moment.

I let out a 'hell yes' when I saw this game stars a worm-fox trapped on a dying world, and an even louder 'yes dude, yes' when the trailer got to the Metal Gear mechs
By Ted Litchfield published
Uruc made more sense—the most sense, actually—when I saw it was being made by a prog metal guy.

A super fan of Dungeons & Dragons' Githyanki made a Baldur's Gate 3-infused Doom map where you can just hang out and talk to them
By Ted Litchfield published
news Githmap is a cool little proof of concept, a Doom map that feels more like the beginning of an RPG.

Indiana Jones and the Great Circle will have challenging puzzles, but also a creative hint system through Indy's camera: 'We don't want you to go to YouTube to look up the solution, because that's immersion-breaking and bad'
By Ted Litchfield published
news "Players should never get stuck in this game—then we have failed."

After years of speculation about whether Avowed takes place before or after Pillars of Eternity, Obsidian casually revealed it's a sequel through a preview quest poking fun at the events of Pillars 2
By Ted Litchfield published
Pretty surprising news, given the world-altering ending of Deadfire.

Players seem to like Concord, but its $40 price tag has led to a tepid first weekend on PC
By Ted Litchfield published
It's not 2016 anymore, and that's a big ask for a hero shooter.

Sekiro was so influential, even the next big BioWare and Obsidian RPGs are adding parries and stagger meters
By Ted Litchfield published
You won't see me complaining.

Indiana Jones and the Great Circle devs say an Indy game 'could never be a shooter, should never be a shooter,' so they're embracing his signature whip, improvised brawls, and disguise-based stealth instead
By Ted Litchfield published
And it's sounding fun as hell.

After four months, hundreds of leaked gameplay videos, and everybody you know having played it, Valve finally admitted Deadlock exists
By Ted Litchfield published
It even has a Steam store page now!

After 20 years of patience and negotiations, RPG veteran Brian Fargo managed to buy back a lost haul of memorabilia from Fallout, Baldur's Gate, and more: 'It was like a very exciting version of Storage Wars'
By Ted Litchfield published
news I would also like a six foot-tall Sarevok poster in my office

Black Myth: Wukong is already one of the fastest-selling games of all time, moving almost as many units in one week as Elden Ring and Cyberpunk did in their first months
By Ted Litchfield published
Hit the 10 million mark in no time flat.

The best Baldur's Gate 3 builds
By Ted Litchfield last updated
Kensai/Mage Why stick with just one class when you could have, like, four?

The new highest-level Steam user in the world spent over half a million dollars to do it, has a 'Discord Kitten,' a $9,000 Counter-Strike gun with a racial slur on it, and potential beef with the guy in third place
By Ted Litchfield published
news Please make it stop.

According to a creator of the ambitious H2M Modern Warfare 2 mod shuttered by Activision, the multi-billion dollar corporation was worried the free project would disrupt Black Ops 6's sales
By Ted Litchfield published
"I apologize that we were unable to get H2M properly to you guys and release as we would have liked."

It's no wonder Dragon Age: The Veilguard was Steam Deck Verified so quickly: it'll run on a 10-year-old graphics card that was new when Inquisition came out
By Ted Litchfield published
News BioWare recently released The Veilguard's system requirements, and they're refreshingly lenient.

After Helldivers 2 cheaters undercut its latest Major Order by turning in millions of bug bits at once, Arrowhead canceled the whole thing with an in-universe justification: 'The ones submitting false samples have had their pet fish summarily executed'
By Ted Litchfield published
News A bit harsh, but sometimes that's what it takes.

List of the UK's richest game devs and influencers puts Garry's Mod creator neck-and-neck with Rockstar founders, but the richest of all is a different pair of gaming brothers worth £12.5 billion
By Ted Litchfield published
I would like to get £12.5 billion from gaming-related endeavors.

The spiritual successor to old school pick-up-and-play Call of Duty Zombies is out now, on sale for $10 and gloriously free of battle pass nonsense
By Ted Litchfield published
news Hellbreach: Vegas has FPS action for people with jobs whose friends also have jobs.

Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting: 'I've notoriously always been bad at judging the length of our games'
By Ted Litchfield published
news There was once intended to be a second, older Moonrise Tower in Baldur's Gate 3 that you'd also explore, but "the game was getting too big, and so we had to cut that out."

Dragon Age: The Veilguard is bringing back the heinously ugly original sin of preorder/digital deluxe cosmetics, but I'm weirdly nostalgic for it now
By Ted Litchfield published
news The tradition of all dead preorder bonuses weighs like a nightmare on the brains of the living.

Dragon Age: The Veilguard's latest trailer is the best showing the game's gotten yet—BioWare really should have led with this months ago
By Ted Litchfield published
news My cautious optimism is less cautious and more optimistic.

We can all see that Valve's unannounced shooter Deadlock just hit over 18,000 concurrent players, Gabe
By Ted Litchfield published
news This thing's gotta come out soon, right?

Baldur's Gate 3's rarest ending has only been unlocked by 34 players, and it requires an obscenely specific sequence of poor decisions
By Ted Litchfield published
news You gotta be evil Lae'zel, and also very bad at it.